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The Coming Void: Infinite Fall’s “Night In The Woods”

Author’s Note: this review of Night In The Woods discusses allegations of assault made against one of its creators. These allegations broke after my first two playthroughs of the game were concluded, and the emotional impact of the game already established. I considered whether to cut the review entirely, not wanting to promote the work of this developer. After careful deliberation, and in light of the accused being immediately fired from Infinite Fall, I have decided to move forward in reviewing Night In The Woods, in support of the other team members of Infinite Fall, whose work on this excellent game should not be allowed to be brought down by another person’s actions.

 

Dania lay on the couch in her apartment.

I need to delete Twitter, she thought to herself. She knew she wouldn’t.

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The Fullbright Company’s “Gone Home”

Meet the Hanslick Girls: Gwen, Eleanor and Dania. Created by writer Zach Barr, they are a trio of friends who are always out experiencing the best of entertainment. Be it plays, films, concerts, exhibits, or games, they’ve learned that the arts are best when experienced together. They may not have the same opinions, but their conversations tend to make for an entertaining read. Recently, the Girls discussed the 2013 “walking simulator” game that took Steam by storm, and scared countless players. Let’s listen in on their conversation…

 

AUTHOR’S NOTE: Part of the appeal of Gone Home is its excellent story structure, which is best experienced with as little context as possible. In order to get the full experience, I recommend you stop reading after Dania exits her room the first time. Enjoy.

 

“I hate that,” Dania said. “You could at least tell me a little about the story or something.”

“I promise,” Eleanor assured her. “You have to go in completely blind. We shouldn’t discuss it until you’ve played through the entire thing.”

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