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Tag / video game

Outpace and Outreach: Adam Robinson-Yu’s “A Short Hike”

Dania’s weekend had been dominated by one thing only: her newly-purchased copy of Animal Crossing: New Horizons. As soon as Friday evening rolled around, she slammed the cartridge into her Switch, named her abandoned island (“Cool City”), and began the process of building the new life she’d have in the game.

At least, she did for a few hours each day. Animal Crossing‘s newest installment shared the series’ long-play structure, with the brightly-colored animal village running dry of fruit to resell, or fish to catch, by the end of a two-hour session. After that, it was time to sleep until the next day. Of course, the date on the Switch itself could be altered, jumping to the next day––but Dania was less interested in time traveling to get achievements.

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The Fullbright Company’s “Gone Home”

Meet the Hanslick Girls: Gwen, Eleanor and Dania. Created by writer Zach Barr, they are a trio of friends who are always out experiencing the best of entertainment. Be it plays, films, concerts, exhibits, or games, they’ve learned that the arts are best when experienced together. They may not have the same opinions, but their conversations tend to make for an entertaining read. Recently, the Girls discussed the 2013 “walking simulator” game that took Steam by storm, and scared countless players. Let’s listen in on their conversation…


AUTHOR’S NOTE: Part of the appeal of Gone Home is its excellent story structure, which is best experienced with as little context as possible. In order to get the full experience, I recommend you stop reading after Dania exits her room the first time. Enjoy.


“I hate that,” Dania said. “You could at least tell me a little about the story or something.”

“I promise,” Eleanor assured her. “You have to go in completely blind. We shouldn’t discuss it until you’ve played through the entire thing.”

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